Matt Martins
Matt Martins
3D Artist | ex-Epic Games
São Paulo, Brazil

Hey hey!! I'm Matt and I'm a 3D Artist with 7y+ of experience in the Videogames and Animation industry.

I make characters, props, materials and lighting.

Skills

3D ModelingCharacter ModelingDigital SculptingShadingCreature ModelingHard Surface ModelingLow-poly ModelingTexturingHigh-poly ModelingWeapon ModelingVehicle ModelingVideo EditingPBR TexturingTexture BakingShadersmaterialUE5

Software proficiency

Maya
Maya
ZBrush
ZBrush
V-Ray
V-Ray
Substance 3D Painter
Substance 3D Painter
Premiere
Premiere
After Effects
After Effects
Photoshop
Photoshop
Marvelous Designer
Marvelous Designer
Octane Render
Octane Render
Cinema 4D
Cinema 4D
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
SpeedTree
SpeedTree

Reel

Productions

    • TV Production
      Fortnite (Festival)
    • Year
      2017
    • Role
      Art Implementer (Tech Art)
    • Company
      Epic Games
    • Mobile Game
      Suspects - Mystery Mansion
    • Year
      2021
    • Role
      3D Artist (Marketing Art)
    • Company
      Wildlife Studios
    • Mobile Game
      Sky Warriors
    • Year
      2021
    • Role
      3D Artist (Marketing Art)
    • Company
      Wildlife Studios
    • Mobile Game
      Tennis Clash
    • Year
      2019
    • Role
      3D Artist (Marketing Art)
    • Company
      Wildlife Studios
    • Mobile Game
      Zooba - Zoo Battle Arena
    • Year
      2019
    • Role
      3D Artist (Marketing Art)
    • Company
      Wildlife Studios

Experience

  • Art Implementer (Tech Artist) at Epic Games
    September 2024 - Present

  • UE5 Tech Artist (Materials) at Falco
    March 2023 - September 2023

  • 3D Artist at Wildlife Studios
    São Paulo, Brazil
    January 2020 - December 2022

    3D Modeling, lookdev, lighting, rendering and compositing for 3D animated videos for the company games ADs

  • 3D Artist Intern at Wildlife Studios
    São Paulo, Brazil
    June 2018 - December 2019

    3D Playable AD Artist, (Playable Ad's are mini-games who appears after the video Ad), here the job are very Generalist. I was responsible for creating 3D Assets, low poly 3D Assets for 3D Playables, Pre-rendered Environment and Characters for 2D Playables, InGame HUD, Menus UI, endcards, etc.